(by Ken, the VP of Creative Development and Co-Founder guy)
Hey Phyken Media-maniacs out there! So today Ken is going to tell you a little story about how Wizard Ops became the rapid fire SHMUP and not a turn based strategy game.
Our original idea was to make a turn based strategy game about a couple of wizards trying to save a princess. Very original BTW… So early on we wanted the wizards to be able to combine their powers to make awesome attacks when their collective turn was over. It was all going to involve physics based attacks to solve a puzzle; namely how to kill all of the bad guys while getting to a level specific objective. Sounds fun, I know. We threw together a couple of attacks and made some levels and everything seemed okay, until we realized that we had to make the game work on the iPhone3g.
The joke that Apple played on us was that the first three versions of the iPhone used the same CPU, so there were no real hardware advantages in using a newer phone. Apple put a faster CPU in the 3gs and our game ran fine with that model, but we still had to deal with a large iPhone 3g user group. So with this we had to put that style of game on the backburner.
We did some soul searching and decided to make a 3d SHMUP, because preliminary trials looked good and played well on all devices. We started working on it and kind of took the Blizzardian stance that it will be done when it is done and continued to work on the game adding and subtracting sections here and there. Eventually many months later we had the game out on the IOS and people have seemed to dig it.
To tell this story we must travel back to a dark time where the world was torn asunder and chaos reigned. Actually it wasn’t that bad but back in August 2011 we were trying to figure out how we wanted our in game GUI to look in Wizard Ops. We knew that we wanted to display how much money the player had accumulated over the course of the game but we didn’t want just numbers. Instead, we wanted a symbol that the player would instantly recognize as their money.
We gave these stipulations to one of our artists who created the Wizard Piggy. Even though we love him, we had to think about the fact that our game would be available globally and not everyone will recognize a piggy bank. Because of this, we eventually settled on just a coin as our symbol but the Wizard Piggy still stays with us in our hearts (and also in the game store as well).
We asked the artist to share her insight, perhaps some thoughts on her work. This is what she said:
He’s pink and cute!
Well put, artist. Well put.
(by The Phyken Media Team)
It’s hard for us to believe that it’s been almost 3 months since we launched our first game, Wizard Ops! During that time we’ve learned a lot about developing for the mobile platform, but most importantly we’ve learned a great deal about communicating with our players.
At Phyken Media we believe that it is imperative to create a community where our players are able to freely talk to the developers who make the games. We want to hear what you think about the company and our games, whether that be good or bad news.
This mentality has driven us to launch a new initiative that will allow our players the ability to provide feedback to the developers, help shape the future of our games, and to also get a look behind the scenes at Phyken Media. The ideas we have for this initiative will start rolling out over the next month, so please keep checking back with us as we start to create this special community.
Until then, please let us know how we are doing through the usual feedback channels. Our email address is firstname.lastname@example.org. You can also connect with us through Facebook, Twitter, and Google+. Also, be sure to check out the Wizard Ops site!
We want to give a big shout-out to the following people for all the support we have received so far!
- We want to thank all the people who have downloaded Wizard Ops and played it!
- We want to thank Apple for featuring us in the “Staff Favorites” and “New and Noteworthy” sections of the App Store in various countries!
- Finally, we want to thank all our friends and family for the support they have given us over the last few months!
We are now hard at work making updates to the game, so stay tuned for some more awesome wizard action!
Hi everybody! We’re hard at work finishing up our new mobile title “Wizard Ops.” We can’t wait to show it off to you all later this Summer/Fall! Its a multi-episodic game told over many fun releases. You’ll see the cast below starring The Earth, Fire, Ice and Wind Wizards. Together there is no challenge they can’t overcome….but sadly they’ve all been separated and unjustly imprisoned for many years. We’re launching off the story and starting with our featured character the Fire Wizard!